THE FIRST BERSERKER: KHAZAN NO FURTHER UM MISTéRIO

The First Berserker: Khazan No Further um Mistério

The First Berserker: Khazan No Further um Mistério

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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

24 de marçeste por 2025 por André Custodio À medida qual a comunidade souls fica mais viúva usando a carência por novos Dark Souls e utilizando o abandono de Bloodborne, seus olhares se voltam para os títulos originais de que vêm dando as caras nos últimos anos.

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Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

O único detalhe cá é que as vezes tem um filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar para enxergar inimigos e produtos.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or The First Berserker: Khazan attacking states.”

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem em seu corpo o meio ideal de modo a cumprir seus próprios objetivos.

Vejo isso mais como uma decisão para promover este desenvolvimento, já qual fazer um mapa completo da muito mais trabalho, contudo junte isso ao fato por qual as armas sãeste drops aleatórios do inimigos e o ímpeto do explorar diminui bastante, com um grande impacto até mesmo na atmosfera geral do jogo.

Moderno soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e um suco bastante bom de modo a se repetir

Igualmente temos personagens bem natural escritos de que acompanham o protagonista em a jornada e de que agregam bastante natural para o conteúdo da história.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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